Development Update #2 - Level Transitions
In this update: hero select almost complete, and we'll have a closer look at some of the things running behind the scenes.In this update: hero select almost complete, and we'll have a closer look at...
View ArticleDevelopment Update #3 - Dungeons
We'll pick up from where we left off last time: the level change engine.We'll pick up from where we left off last time: the level change engine.
View ArticleDevelopment Update #4 - Quests
My todo list is again a few items shorter than last week. Here's what I've done (hint: QUESTS).My todo list is again a few items shorter than last week. Here's what I've done (hint: QUESTS).
View ArticleDevelopment Update #5 - iPhone 5 support
This week I'm writing about taking advantage of the whole screen, regardless of its dimensions. It's a topic that I haven't given much thought before.This week I'm writing about taking advantage of the...
View ArticleDevelopment Update #6 - Enemies
Support for various screen resolutions! Enemy showcase! GIF animations!Support for various screen resolutions! Enemy showcase! GIF animations!
View ArticleDevelopment Update #7 - Cocos2d ramblings
Music news, technical framework talk and one design feature. Work on Power Heroes continues.Music news, technical framework talk and one design feature. Work on Power Heroes continues.
View ArticleDevelopment Update #8 - Visual Effects
Visual effects, a bit on the music in Power Heroes and RPG elements.Visual effects, a bit on the music in Power Heroes and RPG elements.
View ArticleDevelopment Update #9 - Bosses!
Hi folks! Welcome to dev update #9. I'm here with some Big Boss News.Hi folks! Welcome to dev update #9. I'm here with some Big Boss News.
View ArticleDevelopment Update #10 - What Happened During Christmas?
This is a post-Christmas update of things that I managed to complete during the holidays. Hero leveling, improved quests and of course the AOTY feature!This is a post-Christmas update of things that I...
View ArticleDevelopment Update #11 - Buffs & Video Replays
This update is short and to the point, but I wanted to share two new features that I'm excited about.This update is short and to the point, but I wanted to share two new features that I'm excited about.
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