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Development Update #2 - Level Transitions

In this update: hero select almost complete, and we'll have a closer look at some of the things running behind the scenes.In this update: hero select almost complete, and we'll have a closer look at...

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Development Update #3 - Dungeons

We'll pick up from where we left off last time: the level change engine.We'll pick up from where we left off last time: the level change engine.

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Development Update #4 - Quests

My todo list is again a few items shorter than last week. Here's what I've done (hint: QUESTS).My todo list is again a few items shorter than last week. Here's what I've done (hint: QUESTS).

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Development Update #5 - iPhone 5 support

This week I'm writing about taking advantage of the whole screen, regardless of its dimensions. It's a topic that I haven't given much thought before.This week I'm writing about taking advantage of the...

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Development Update #6 - Enemies

Support for various screen resolutions! Enemy showcase! GIF animations!Support for various screen resolutions! Enemy showcase! GIF animations!

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Development Update #7 - Cocos2d ramblings

Music news, technical framework talk and one design feature. Work on Power Heroes continues.Music news, technical framework talk and one design feature. Work on Power Heroes continues.

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Development Update #8 - Visual Effects

Visual effects, a bit on the music in Power Heroes and RPG elements.Visual effects, a bit on the music in Power Heroes and RPG elements.

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Development Update #9 - Bosses!

Hi folks! Welcome to dev update #9. I'm here with some Big Boss News.Hi folks! Welcome to dev update #9. I'm here with some Big Boss News.

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Development Update #10 - What Happened During Christmas?

This is a post-Christmas update of things that I managed to complete during the holidays. Hero leveling, improved quests and of course the AOTY feature!This is a post-Christmas update of things that I...

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Development Update #11 - Buffs & Video Replays

This update is short and to the point, but I wanted to share two new features that I'm excited about.This update is short and to the point, but I wanted to share two new features that I'm excited about.

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